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Latest Flash Reviews
You said balls, heh heh/
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Neat idea but I got stuck on level 16. It seems when the ball enters freefall, it doesn't continue to accelerate downwards if you are spinning the level. As I'd spin the level the ball would eventually be accelerating sideways meaning the direction of gravity was spinning as I spun the level. Ideally when that ball enters freefall, it should only go one direction, down. The level should be able to spin around it and the only momentum to the side would be the original momentum no matter how slow or fast that was. It should always hit the spikes on the bottom of the screen and not on the side.
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Really awesome game. I'll post my Death Tree here but I know most people want to know how the DNA works. Not sure how much of this is exact but it is approximate enough to get some decent results.
Base Flower Height: 0-100.0 (Ground to split point. If no splits, this is where it ends)
Stem Color: 0x000000-0xffffff(Simple enough, Hex RGB codes)
Number of Flowers: 1-?(Stem will split into this many flowers. There doesn't seem to be a top end so be careful how many you want)
Flower Spread?:0-10?(Had a hard time telling this one. At low numbers the flowers seem to end up close together.)
Top Flower Height: 0-100.0(Split point to flower. If no splits, this does nothing)
Straight Branches?: 0-100.0?(Branches seemed to be straighter with a high number in this, otherwise I couldn't figure it out)
Trunk Thickness: 1-10.0(Pure base trunk thickness)
Trunk Growth: 1-10.0(As the flower grows, a high number here will cause a wider base than top)
Bendiness?: 0-100.0?(This seemed to cause the branches to bend more, use with next to spread out flowers well)
Unknown: 0-100.0?(This didn't seem to do much but combined with the previous spread out the branches)
Center Radius(Average): 0.0-2.0(Radius of the center circle)
Pedal Sets: 2-?(Center seemed to count as 1, and there is always 1 set of pedals. Be careful, there doesn't seem to be a top end)
Difference in Pedal Size: 0-1.0(Individual pedal sizes will vary when this is used)
Difference in Pedal Color (Colors?): 0-1.0(These next three are strange, they change colors and hues and saturations or something for individual pedals. My naming is based on what I saw more of when the number was higher)
Difference in Pedal Color (Whites?): 0-1.0(See Previous)
Difference in Pedal Color (Blacks?): 0-1.0(See Previous)
Pedal Border Thickness: 1.0-4.0(Pretty self explanatory)
Difference in Pedal Border Color: 0-1.0(Changes from the base pedal color)
Difference in Pedal Border Brightness: 0-1.0(Border color becomes fuller, deeper)
Difference in Pedal Border Contrast: -1-1.0(-1=black, 0=same as base pedal, <0 darker than base, >0 lighter than base)
Center Color: 0x000000-0xffffff(The circle color is based upon this Hex RGB value)
Outermost Pedal Color: 0x000000-0xffffff(The outer pedals are based upon this Hex RGB value and the pedals between it and the circle will step change to the intervening colors)
Flower Size: 1-15.0(Outright size of all parts, jumbo flowers or shrimp flowers)
Pedal Sharpness: 1-15(The angle from the tip of the pedal to the meeting point of the next pedal)
Center Pedal Count: 0-?(Even though the center is a circle, it still counts this as the starting point, be careful as there doesn't seem to be a high end)
Outermost Pedal Count: 0-?(The pedals between this and the last numbers will step change between the two based upon the number of Pedal Sets previously entered, be careful as there doesn't seem to be a high end)
Center Pedal Roundness: 0-2(Again, the circle in the center is counted here even though it doesn't technically have pedals. From tip to edge, it will bubble out or be straight)
Outermost Pedal Roundness: 0-2(This like all other center to outermost stats previously will stepchange every Pedal Set between the two. Remember the base number of pedals you start with is 2 even though you can only see one.)
Hope that helps some of you who may have had trouble. Maybe others can fix it to be more accurate. Now for my Tree of Death:
100.0, 0x000000, 15, 0, 100.0, 0.0, 1.0, 10.0, 0.0, 100.0, 1.0, 4, 0.0, 0.0, 0.0, 0.0, 1.5, 0.0, 0.0, -0.4, 0xcc0000, 0x660099, 4.0, 15.0, 4, 10, 2.0, 0.0
Author's Response:
Good job! :)
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